Dice Roller

Roll virtual dice and get individual values from one to six. Use it for board games, classroom probability exercises, or a quick random choice.

Processed locally in your browser. Maximum input: 1 MB.

Fun Tools

Roll virtual dice and get individual values from one to six. Use it for board games, classroom probability exercises, or a quick random choice.

How to use

Set the number of dice and select Generate result. Read each line as one die. Roll again to get a new set of independent results.

Example

Choose two dice to get two values, such as 2 and 5. Add them yourself when a game uses their total.

FAQ

Can a number repeat?

Yes. Each die is sampled independently, so repeated values and repeated sets are normal.

Related tools

A practical task

Distinguish individual dice from their total. With two fair dice, a total of 7 has six ordered combinations, while 2 has only one. Equal chances for each face do not make every possible total equally likely.

Another useful question

Can I simulate a die with twenty sides?

This interface models six sided dice. More dice change the number of results, not the face range of each die.

Settings and formats

Field Values
Count Starting value: 2; bounds: 1 / 1000

Details for interpreting the result

Detail Explanation
Independent samples Independent draws do not remember previous outcomes. A repeat does not indicate a failure, and a run of one outcome does not force the opposite outcome next. Evaluate the sampling rule rather than the appearance of a short list.
Equal chances Uniform sampling gives each eligible entry the same chance in a single draw. Equal chance does not mean equal counts in a short run. The definition of an entry matters when a list contains duplicates.
Single draw probability With n equally likely eligible outcomes, the probability of one named outcome is 1 divided by n. A result observed once does not tell you the probabilities; those come from the defined sampling process.
Short and long series Random variation is especially visible in short series. A sample can look unbalanced without contradicting the model. Choose the experiment length before reviewing outcomes so the stopping rule does not depend on an attractive result.
Recorded experiments For an exercise, write down the rule, eligible outcomes, and observations separately. That lets another person distinguish what the generator was allowed to produce from what happened in a particular run.
Mapping a result to a choice Assign meanings to possible outcomes before generating. Changing the mapping afterward introduces personal selection into the decision. Keep the same interpretation for a recorded trial unless the rules explicitly call for a new experiment.
Repeats and replacement Sampling with replacement allows an entry to be chosen again. Selecting without replacement removes it from the remaining choices. These are different rules, so decide which a task needs before interpreting a result.